Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        MapCampaign _target = (MapCampaign)target;

        if (GUILayout.Button("Delete"))
        {
            MapCampaign.DeleteFile();
        }
        if (GUILayout.Button("Save"))
        {
            _target.SaveFile();
        }
        if (GUILayout.Button("Update Nodes"))
        {
            _target.FindNodes();
            _target.UpdateNodes();
            _target.FindArmies();
        }
        //if (GUILayout.Button("Find Nodes"))
        //{
        //    _target.FindNodes();
        //}
        //if (GUILayout.Button("Find Armies"))
        //{
        //    _target.FindArmies();
        //}
    }
Esempio n. 2
0
    public void LoadMainMenu()
    {
        MapCampaign map = GetComponent <MapCampaign>();

        map.SaveFile();
        // erase attack data from GameSettings
        GameSettings.INSTANCE.ResetBattle();
        Time.timeScale = 1.0f;
        SceneManager.LoadScene("Scenes/MainMenu");
    }