public override void OnInspectorGUI() { DrawDefaultInspector(); MapCampaign _target = (MapCampaign)target; if (GUILayout.Button("Delete")) { MapCampaign.DeleteFile(); } if (GUILayout.Button("Save")) { _target.SaveFile(); } if (GUILayout.Button("Update Nodes")) { _target.FindNodes(); _target.UpdateNodes(); _target.FindArmies(); } //if (GUILayout.Button("Find Nodes")) //{ // _target.FindNodes(); //} //if (GUILayout.Button("Find Armies")) //{ // _target.FindArmies(); //} }
public void LoadMainMenu() { MapCampaign map = GetComponent <MapCampaign>(); map.SaveFile(); // erase attack data from GameSettings GameSettings.INSTANCE.ResetBattle(); Time.timeScale = 1.0f; SceneManager.LoadScene("Scenes/MainMenu"); }