public void SetCurrentMap(MapCache mapCache) { CurrentMap = mapCache; var mapWindow = _window.Controls.FindControl(_optionsPath + ":MapWindow"); MapUtils.SetMapPreview(mapCache, mapWindow, _game); // Set map text var textEntryMap = _window.Controls.FindControl(_optionsPath + ":TextEntryMapDisplay"); var mapKey = mapCache.GetNameKey(); textEntryMap.Text = mapKey.Translate(); }
public void SetCurrentMap(MapCache mapCache) { _game.SkirmishManager.Settings.MapName = mapCache.Name; Logger.Info("Set current map to " + mapCache.Name); CurrentMap = mapCache; var mapWindow = _window.Controls.FindControl(_optionsPath + MapWindow); MapUtils.SetMapPreview(mapCache, mapWindow, _game); // Set map text var textEntryMap = _window.Controls.FindControl(_optionsPath + ":TextEntryMapDisplay"); var mapKey = mapCache.GetNameKey(); textEntryMap.Text = mapKey.Translate(); }