Esempio n. 1
0
        public static void CreateNextMenu()
        {
            var mission = game.MenuType;
            var save    = game.Save;

            finishAndLoad(new Game(save, MapCache.FindMap(mission, save), mission, InteractionMode.INGAME));
        }
Esempio n. 2
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        public static void CreateFirst()
        {
            var mission = MissionType.MAIN_MENU;
            var mode    = InteractionMode.NONE;
            var map     = MapCache.FindMap(mission, 0, Program.SharedRandom);

            if (!string.IsNullOrEmpty(Program.Piece))
            {
                mode    = InteractionMode.INGAME;
                map     = MapType.FromPiece(PieceManager.GetPiece(Program.Piece));
                mission = MissionType.TEST;
            }
            else if (!string.IsNullOrEmpty(Program.MapType))
            {
                mode    = InteractionMode.INGAME;
                map     = MapCache.Types[Program.MapType];
                mission = map.MissionTypes.Length > 0 ? map.MissionTypes[0] : MissionType.TEST;
            }

            if (Program.StartEditor)
            {
                mode = InteractionMode.EDITOR;
            }


            game = new Game(GameSaveManager.DefaultSave.Copy(), map, mission, mode);
            game.Load();
        }
Esempio n. 3
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        public static void CreateNew(GameSave save, MissionType type = MissionType.NORMAL, InteractionMode mode = InteractionMode.INGAME, MapType custom = null, bool loadStatsMap = false)
        {
            if (loadStatsMap)
            {
                type = save.CurrentMission;
                try
                {
                    custom = MapType.FromSave(save);
                }
                catch (System.IO.FileNotFoundException)
                {
                    Log.Warning($"Unable to load saved map of save '{save.SaveName}'. Using a random map.");
                }
            }

            finishAndLoad(new Game(save, custom ?? MapCache.FindMap(type, save.Level, new Random(save.Seed + save.Level)), type, mode));
        }
Esempio n. 4
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        public static void CreateNext(MissionType mission, InteractionMode mode = InteractionMode.INGAME)
        {
            var save = game.Save;

            finishAndLoad(new Game(save, MapCache.FindMap(mission, save), mission, mode));
        }
Esempio n. 5
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        public static void CreateMainMenu()
        {
            const MissionType mission = MissionType.MAIN_MENU;

            finishAndLoad(new Game(GameSaveManager.DefaultSave, MapCache.FindMap(mission, 0, Program.SharedRandom), mission, InteractionMode.NONE));
        }