private void HideNodes() { for (int i = 0; i < plannedManeuvers.Count; i++) { ManeuverNode thisNode = plannedManeuvers[i]; thisNode.HideNode(); } }
private void EmptyManeuvers() { for (int i = 0; i < plannedManeuvers.Count; i++) { ManeuverNode thisNode = plannedManeuvers[i]; thisNode.ClearNodes(); thisNode.HideNode(); } plannedManeuvers.Clear(); }