public void AddCommand(ManeuverCommandData _data) { if (commands.ContainsKey(_data.command)) { commands[_data.command].SetTargetDirection(_data.direction); } else { commands.Add(_data.command, _data); } }
private void AddCommand(ManeuverCommandData _data) { (subsystems[EnumSubsystems.Maneuver] as ManeuverSubsystem).AddCommand(_data); }