public void AddCommand(ManeuverCommandData _data)
 {
     if (commands.ContainsKey(_data.command))
     {
         commands[_data.command].SetTargetDirection(_data.direction);
     }
     else
     {
         commands.Add(_data.command, _data);
     }
 }
 private void AddCommand(ManeuverCommandData _data)
 {
     (subsystems[EnumSubsystems.Maneuver] as ManeuverSubsystem).AddCommand(_data);
 }