public IEnumerator Start() { var spawnManager = ManagerLocator.TryGet <SpawnManager>(); while (spawnManager == null) { yield return(null); spawnManager = ManagerLocator.TryGet <SpawnManager>(); } while (true) { Debug.Log("Starting to spawn with seed " + (++seed)); Random.InitState(seed); spawnManager.StartSpawning(); var totalElapsed = 0f; while (totalElapsed < testUnitDuration) { totalElapsed += Time.deltaTime; yield return(null); } spawnManager.StopSpawning(); spawnManager.RemoveSpawnedEnemies(); spawnManager.Reset(); yield return(null); } }
private void Start() { _player = ManagerLocator.TryGet <PlayerController>(); ManagerLocator.TryGet <GameController>().OnGameOver += HandleGameOver; ManagerLocator.TryGet <GameController>().OnGameStart += HandleGameStart; Setup(); }
private void Start() { _hitManager = ManagerLocator.TryGet <HitManager>(); _pool = ManagerLocator.TryGet <PoolManager>(); ManagerLocator.TryGet <GameController>().OnGameOver += HandleGameOver; ManagerLocator.TryGet <GameController>().OnGameStart += HandleGameStart; }
private void OnDisable() { if (_isDirty) { ManagerLocator.TryGet <SettingsManager>().SetSettings(invertMouseToggle.isOn, sensitivitySlider.value); _isDirty = false; } }
private void Start() { _isMouseInverted = SettingsManager.IsMouseInverted(); _mouseSensitivity = SettingsManager.MouseSensitivity(); camManagerClient.CanShake = _currentViewPos == ViewPosition.FirstPerson; ManagerLocator.TryGet <SettingsManager>().OnSettingsChanged += HandleSettingsChanged; }
private void OnDestroy() { var sm = ManagerLocator.TryGet <SettingsManager>(); if (sm != null) { sm.OnSettingsChanged -= HandleSettingsChanged; } }
private void OnDestroy() { var hitManager = ManagerLocator.TryGet <HitManager>(); if (hitManager != null) { hitManager.Unregister(gameObject); } }
private void OnDestroy() { var gc = ManagerLocator.TryGet <GameController>(); if (gc != null) { gc.OnGameOver -= HandleGameOver; } }
private void TryFindPlayerHP() { var player = ManagerLocator.TryGet <PlayerController>(); if (player != null) { hpToObserve = player.HP; } }
private void Start() { var gc = ManagerLocator.TryGet <GameController>(); if (gc != null) { gc.OnGameOver += HandleGameOver; } }
private void Start() { Camera = GetComponent <Camera>(); if (Camera != null) { ManagerLocator.TryGet <CameraManager>().Register((int)camType, this); } CanShake = true; }
private void Update() { if (Input.GetKey(KeyCode.Escape)) { var gc = ManagerLocator.TryGet <GameController>(); if (gc != null && gc.IsPlaying) { StartCoroutine(PauseGameRoutine(gc)); } } }
static void Main() { // NOTE: in "real" world would likely use a base class for access to the // manager locator similar to ManagerBase IManagerLocator managerLocator = new ManagerLocator(); IPriceManager priceManager = managerLocator.CreateManager <IPriceManager>(); priceManager.ProcessPriceUpdates("B00007E7JU"); Console.ReadLine(); }
private void OnDestroy() { var gc = ManagerLocator.TryGet <GameController>(); if (gc != null) { gc.OnLiveEnemyCountChanged -= HandleLiveEnemyCountChanged; gc.OnDeadEnemyCountChanged -= HandleDeadEnemyCountChanged; gc.OnBulletsFiredCountChanged -= HandleBulletsFiredCountChanged; } }
public static void Cleanup() { if (_instance != null) { foreach (var manager in _instance._managers.Values) { manager.Cleanup(); } _instance = null; } }
void Update() { if (Input.GetKeyDown(KeyCode.S)) { foreach (var shakeable in ManagerLocator.TryGetAll <IShakeable>()) { shakeable.Shake(intensity); } Invoke("MakePlayerDie", 0.1f); } }
private void Start() { var hitManager = ManagerLocator.TryGet <HitManager>(); if (hitManager != null) { hitManager.Register(gameObject, this); if (log) { Debug.Log("Registering: " + gameObject.name); } } }
private void ProcessCamPerspectiveSwitchInput() { if (Input.GetKeyDown(KeyCode.C)) { camRotator.TogglePerspective(); } if (Input.GetKeyDown(KeyCode.R)) { var hud = ManagerLocator.TryGet <HUD>(); hud?.ToggleRearViewMirrorCamera(); } }
private void Start() { var gc = ManagerLocator.TryGet <GameController>(); gc.OnLiveEnemyCountChanged += HandleLiveEnemyCountChanged; gc.OnDeadEnemyCountChanged += HandleDeadEnemyCountChanged; gc.OnBulletsFiredCountChanged += HandleBulletsFiredCountChanged; gc.OnBulletsHitCountChanged += HandleBulletsHitCountChanged; HandleLiveEnemyCountChanged(0); HandleDeadEnemyCountChanged(0); HandleBulletsFiredCountChanged(0); HandleBulletsHitCountChanged(0); }
private void OnDestroy() { if (_player != null) { _player.weaponController.OnWeaponChanged -= HandleWeaponChanged; _player.weaponController.OnDispersionChanged -= HandleDispersionChanged; } var gc = ManagerLocator.TryGet <GameController>(); if (gc != null) { gc.OnGameOver -= HandleGameOver; } }
private IEnumerator QuitConfirmationFlowRoutine(ConfirmationContext doesUserWantToQuit) { var menuManager = ManagerLocator.TryGet <MenuUIManager>(); var quitConfirm = new ConfirmationContext(); menuManager.ShowConfirmPopup("Back to main menu?", quitConfirm); while (!quitConfirm.IsFinished) { yield return(null); } if (quitConfirm.IsConfirmed) { gameObject.SetActive(false); doesUserWantToQuit.Confirm(); } }
private IEnumerator Start() { var camManager = ManagerLocator.TryGet <CameraManager>(); while (rearViewCamera == null || topDownViewCamera == null) { rearViewCamera = camManager.TryGetCamera((int)CamType.Rear); topDownViewCamera = camManager.TryGetCamera((int)CamType.TopDown); yield return(null); } var pixelRect = GetPixelRectForCamera(); rearViewCamera.pixelRect = pixelRect; topDownViewCamera.pixelRect = pixelRect; Setup(); }
public void ShakeIt(float shakeIntensity) { // Player is assumed to be at the origin var flatPosition = new Vector2(CachedTransform.position.x, CachedTransform.position.z); var distanceToPlayer = flatPosition.magnitude; var intensity = shakeIntensity * Mathf.Lerp(MAX_INTENSITY_FACTOR, MIN_INTENSITY_FACTOR, distanceToPlayer / MAX_DISTANCE); var shakeables = ManagerLocator.TryGetAll <IShakeable>(); if (shakeables != null && shakeables.Count > 0) { foreach (var shakeable in shakeables) { shakeable.Shake(intensity); } } }
public override bool AddLocator( ManagerLocator locator, string name = null) { if (locator == null) { return(falsity); } ICollection <NamedLocatorHolder> ls; NamedLocatorHolder alreadyAddedLocator; ls = this.locators; alreadyAddedLocator = EH.FirstOrDefault( ls, locatorHolder => ReferenceEquals( locator, locatorHolder?.Locator)); if (alreadyAddedLocator != null) { return(falsity); } NamedLocatorHolder sameNameHolder; sameNameHolder = EH.FirstOrDefault( ls, locatorHolder => locatorHolder?.Name == name); if (sameNameHolder != null) { return(falsity); } this.add( new NamedLocatorHolder { Locator = locator, Name = name }); return(truth); }
private void OnTriggerEnter(Collider other) { if (_hasDealtDamage) { return; } var collisionManager = ManagerLocator.TryGet <HitManager>(); collisionManager?.ReportHit(other.gameObject, transform.position, damage); _hasDealtDamage = true; OnImpact?.Invoke(); if (destroySelfOnImpact) { Destroy(gameObject); } }
public App() { InitializeComponent(); SplashFactory = (e) => new Views.Splash(e); Constants.SetConstants(betaMode: true, logEnable: true); if (ManaLoc == null) { ManaLoc = new ManagerLocator(); } AppCenter.Start("3dd92a82-f647-4e33-97eb-4225f3fee03f", typeof(Analytics)); AppCenter.Start("3dd92a82-f647-4e33-97eb-4225f3fee03f", typeof(Push)); //Reminder.Registration.RegistrBackgroundTaskAsync(); RegisterBA(); #region App settings var _settings = SettingsService.Instance; if (!_settings.UseSystemAppTheme) { RequestedTheme = _settings.AppTheme; } if (!_settings.UseHelloSecurity) { _settings.UseHelloSecurity = true; } CacheMaxDuration = _settings.CacheMaxDuration; ShowShellBackButton = _settings.UseShellBackButton; Suspending += App_Suspending; #endregion }
private IEnumerator GameOverRoutine(GameController.GameResult playerHasWon) { var gc = ManagerLocator.TryGet <GameController>(); gc.PauseGame(true); if (playerHasWon != GameController.GameResult.PlayerQuit) { var playerWon = playerHasWon == GameController.GameResult.PlayerWon; var context = new ConfirmationContext(); gameOverPopup.Show(playerWon, context); while (!context.IsFinished) { yield return(null); } } gc.AbortGameServices(); ShowMainMenu(); }
private void Awake() { ManagerLocator.TryRegister <HUD>(this); }
public void OnNewGameButtonClicked() { HideAllMenuItems(); ManagerLocator.TryGet <GameController>().StartNewGame(); }
private void Start() { ManagerLocator.TryGet <GameController>().OnGameOver += HandleGameOver; }