public void OnlyClose()
 {
     if (!_isMoving)
     {
         Main_ItemManager.UpdateisNew();
         StartCoroutine(Routine_Close());
     }
 }
 public void Close()
 {
     if (!_isMoving && !StopClose)
     {
         if (_DragObj != null)
         {
             Destroy(_DragObj.gameObject);
             _DragObj      = null;
             _DragObjChild = null;
         }
         StopAllCoroutines();
         Main_ItemManager.UpdateisNew();
         _ReleaseScreen.SetActive(false);
         StartCoroutine(Routine_Close());
     }
 }