public void OnlyClose() { if (!_isMoving) { Main_ItemManager.UpdateisNew(); StartCoroutine(Routine_Close()); } }
public void Close() { if (!_isMoving && !StopClose) { if (_DragObj != null) { Destroy(_DragObj.gameObject); _DragObj = null; _DragObjChild = null; } StopAllCoroutines(); Main_ItemManager.UpdateisNew(); _ReleaseScreen.SetActive(false); StartCoroutine(Routine_Close()); } }