private void revealItem()
    {
        GameObject item = null;

        //For now, juz +1 Life
        MainSceneManager mainSceneManager = MainSceneManager.getMainSceneManager();

        if (mainSceneManager.addLife())
        {
            item = GameObject.Instantiate(lifePrefab, transform.position, transform.rotation);
            AudioSource audioSource = GetComponent <AudioSource>();
            audioSource.Play();
        }

        if (item != null)
        {
            StartCoroutine(StaticTools.NotifyCollectible(item, 10));
        }
    }