/// <summary>
    /// データ受け取り
    /// </summary>
    /// <param name="eventcode"></param>
    /// <param name="content"></param>
    /// <param name="senderid"></param>
    // private void OnRaiseEvent( byte eventcode, object content, int senderid )
    // {
    //     Debug.Log(eventcode);
    //     Debug.Log(content);
    //     var eventType = (RaiseEventType)eventcode;
    //     switch( eventType ){
    //     // 開始アニメーション開始
    //     case RaiseEventType.kActionChoice:
    //         var contentList  = content.ToString().Split(':');
    //         var enemyRate    = contentList[1];
    //         break;
    //     default:
    //         break;
    //     }
    // }

    public void OnEvent(EventData photonEvent)
    {
        byte eventCode = photonEvent.Code;

        Debug.Log("Get Event Code");
        var eventType = (RaiseEventType)eventCode;

        object[] data;
        switch (eventType)
        {
        // 行動選択完了
        case RaiseEventType.kActionChoice:
            data = (object[])photonEvent.CustomData;
            Debug.Log(data[0]);
            Debug.Log(data[1]);
            Debug.Log(data[2]);
            Debug.Log(data[3]);
            _sceneManager.ActionCheckManager.SetActionObject(data);
            break;

        case RaiseEventType.kStageDraw:
            data = (object[])photonEvent.CustomData;
            Debug.Log(data[0]);
            Debug.Log(data[1]);
            Debug.Log(data[2]);
            Debug.Log(data[3]);
            // ステージ反映処理
            _sceneManager.UpdatePanel((Vector2[])data[0], (Vector2[])data[1], (int[])data[2], (int[])data[3], (int)data[4]);
            break;
        }

        //if (eventCode == MoveUnitsToTargetPositionEvent)
        //{
        // object[] data = (object[])photonEvent.CustomData;

        // Vector3 targetPosition = (Vector3)data[0];

        // for (int index = 1; index < data.Length; ++index)
        // {
        //     int unitId = (int)data[index];

        //     //UnitList[unitId].TargetPosition = targetPosition;
        // }
        //}
    }