void Start() { #if UNITY_EDITOR Debug.Log("Current difficulty is " + StatsManager.Instance.GetLevel()); #endif m_CurrentCoins = m_StatsManager.Coins; m_MainMenuView.RefreshTotalCoinsText(m_CurrentCoins); ChangePhase(GamePhase.MAIN_MENU); }
void Start() { #if UNITY_EDITOR Debug.Log("Current difficulty is " + StatsManager.Instance.GetLevel()); #endif m_CurrentCoins = m_StatsManager.Coins; m_MainMenuView.RefreshTotalCoinsText(m_CurrentCoins); ChangePhase(GamePhase.MAIN_MENU); }