Exemple #1
0
    void Start()
    {
#if UNITY_EDITOR
        Debug.Log("Current difficulty is " + StatsManager.Instance.GetLevel());
#endif
        m_CurrentCoins = m_StatsManager.Coins;
        m_MainMenuView.RefreshTotalCoinsText(m_CurrentCoins);
        ChangePhase(GamePhase.MAIN_MENU);
    }