// Use this for initialization void Start() { mh = GameObject.FindWithTag("MainHud").GetComponent <MainHud>(); lfs = GameObject.Find("LifeSystem").GetComponent <LifeSystem> (); lfs.Cur_Bricks++; //lfs.levels++; }
private void Awake() { if (mainHud == null) { mainHud = this; } else { Destroy(this); } }
public override void Initialize(Entity source) { base.Initialize(source); for (int i = 0; i < abilities.Count; i++) { PlayerAbilityContainer newAbility = new PlayerAbilityContainer(abilities[i], (i + 1)); playerAbilities.Add(newAbility); MainHud.SetPlayerSlot(abilities[i], i); //Debug.Log("Adding " + abilities[i].abilityName); } }