Esempio n. 1
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        private void MainCanvas_Paint(object sender, PaintEventArgs e)
        {
            var graphics = e.Graphics;

            graphics.SmoothingMode = SmoothingMode;

            // Apply scaling defined by Canvas.ZoomScale
            graphics.ScaleTransform(MainCanvas.ZoomScale, MainCanvas.ZoomScale, MatrixOrder.Append);

            // Apply the translation defined by the offset values.
            graphics.TranslateTransform(MainCanvas.OffsetX, MainCanvas.OffsetY, MatrixOrder.Append);

            // All drawing happens when this Canvas is painted on the screen.
            // You don't just draw a line and expect it to persist. The drawing will dissapear when you minimise then maximise the form.
            // So, if we do all drawing when the containing Panel is drawn, then any time we can see our Panel, all our lines/rectangles will have been drawn too.
            // This is a very important concept. When you want to research, do a Google search like: "Drawing Paint event", "Drawing OnPaint override".
            foreach (IDrawable drawable in MainCanvas.Drawables)
            {
                drawable.Draw(graphics);
            }

            // When you draw a shape, you may drag your mouse to construct the shape. While this happens, IsDrawing will be set to true.
            // We want to show the shape being created by the mouse moving, so we draw the Tool's "CreationDrawable" shape.
            if (Tool.IsDrawing)
            {
                Tool.CreationDrawable?.Draw(graphics);
            }

            MainCanvas.RefreshResizers();

            UpdatePeripherals();
        }