Esempio n. 1
0
        private void InternalDraw(Microsoft.Xna.Framework.GameTime gameTime)
        {
#if DEBUG
            Graphics.SpriteBatch.ResetMetrics();
            PrimitiveBatch.ResetMetrics();
#endif

            OnBeforeRender();

            MainCanvas.Begin(BackgroundColor);

            foreach (Renderer renderer in Instance.Renderers)
            {
                renderer.Begin();
            }

            Render();

            foreach (Renderer renderer in Instance.Renderers)
            {
                renderer.End();
            }

            MainCanvas.End();

            OnRenderToMainCanvas?.Invoke();

#if DEBUG
            // debug render
            DebugCanvas.Begin(Color.Transparent);

            DebugRender();

            DebugCanvas.End();
#endif

            // draw main render target to screen
            GraphicsDevice.SetRenderTarget(null);
            GraphicsDevice.Clear(ScreenBackgroundColor);

            ScreenRenderer.Begin();

            ScreenRenderer.Draw(
                MainCanvas,
                MainCanvas.Position + _gameCanvasPosition,
                null,
                MainCanvas.Rotation,
                MainCanvas.Scale * new Vector2(PixelScale * KeepProportionsScale),
                MainCanvas.Flipped,
                MainCanvas.Color,
                MainCanvas.Origin,
                MainCanvas.Scroll,
                MainCanvas.Shader,
                MainCanvas.ShaderParameters
                );

            OnAfterMainCanvasRender?.Invoke();

#if DEBUG
            ScreenRenderer.Draw(
                DebugCanvas,
                DebugCanvas.Position + _gameCanvasPosition,
                null,
                0f,
                Vector2.One,
                ImageFlip.None,
                Color.White,
                Vector2.Zero,
                Vector2.One
                );
#endif

            OnLateRender?.Invoke();

            ScreenRenderer.End();

            _fpsCount++;
        }