public override IValue Serialize() => #pragma warning disable LAA1002 new Dictionary(new Dictionary <IKey, IValue> { [(Text)LegacyNameKey] = (Text)name, [(Text)LegacyCharacterIdKey] = (Integer)characterId, [(Text)LegacyLevelKey] = (Integer)level, [(Text)ExpKey] = (Integer)exp, [(Text)LegacyInventoryKey] = inventory.Serialize(), [(Text)LegacyWorldInformationKey] = worldInformation.Serialize(), [(Text)LegacyUpdatedAtKey] = updatedAt.Serialize(), [(Text)LegacyAgentAddressKey] = agentAddress.Serialize(), [(Text)LegacyQuestListKey] = questList.Serialize(), [(Text)LegacyMailBoxKey] = mailBox.Serialize(), [(Text)LegacyBlockIndexKey] = (Integer)blockIndex, [(Text)LegacyDailyRewardReceivedIndexKey] = (Integer)dailyRewardReceivedIndex, [(Text)LegacyActionPointKey] = (Integer)actionPoint, [(Text)LegacyStageMapKey] = stageMap.Serialize(), [(Text)LegacyMonsterMapKey] = monsterMap.Serialize(), [(Text)LegacyItemMapKey] = itemMap.Serialize(), [(Text)LegacyEventMapKey] = eventMap.Serialize(), [(Text)LegacyHairKey] = (Integer)hair, [(Text)LensKey] = (Integer)lens, [(Text)LegacyEarKey] = (Integer)ear, [(Text)LegacyTailKey] = (Integer)tail, [(Text)LegacyCombinationSlotAddressesKey] = combinationSlotAddresses .OrderBy(i => i) .Select(i => i.Serialize()) .Serialize(), [(Text)LegacyNonceKey] = Nonce.Serialize(), [(Text)LegacyRankingMapAddressKey] = RankingMapAddress.Serialize(), }.Union((Dictionary)base.Serialize()));
public override IValue Serialize() => #pragma warning disable LAA1002 new Dictionary(new Dictionary <IKey, IValue> { [(Text)"name"] = (Text)name, [(Text)"characterId"] = (Integer)characterId, [(Text)"level"] = (Integer)level, [(Text)"exp"] = (Integer)exp, [(Text)"inventory"] = inventory.Serialize(), [(Text)"worldInformation"] = worldInformation.Serialize(), [(Text)"updatedAt"] = updatedAt.Serialize(), [(Text)"agentAddress"] = agentAddress.Serialize(), [(Text)"questList"] = questList.Serialize(), [(Text)"mailBox"] = mailBox.Serialize(), [(Text)"blockIndex"] = (Integer)blockIndex, [(Text)"dailyRewardReceivedIndex"] = (Integer)dailyRewardReceivedIndex, [(Text)"actionPoint"] = (Integer)actionPoint, [(Text)"stageMap"] = stageMap.Serialize(), [(Text)"monsterMap"] = monsterMap.Serialize(), [(Text)"itemMap"] = itemMap.Serialize(), [(Text)"eventMap"] = eventMap.Serialize(), [(Text)"hair"] = (Integer)hair, [(Text)"lens"] = (Integer)lens, [(Text)"ear"] = (Integer)ear, [(Text)"tail"] = (Integer)tail, [(Text)"combinationSlotAddresses"] = combinationSlotAddresses .OrderBy(i => i) .Select(i => i.Serialize()) .Serialize(), [(Text)"nonce"] = Nonce.Serialize(), [(Text)"ranking_map_address"] = RankingMapAddress.Serialize(), }.Union((Dictionary)base.Serialize()));