public new MSB3.Part.DummyEnemy Serialize(GameObject parent) { var part = new MSB3.Part.DummyEnemy(ID, parent.name); _Serialize(part, parent); part.CollisionName = (CollisionName == "") ? null : CollisionName; part.ThinkParamID = ThinkParamID; part.NPCParamID = NPCParamID; part.TalkID = TalkID; part.CharaInitID = CharaInitID; part.UnkT04 = UnkT04; part.ChrManipulatorAllocationParameter = ChrManipulatorAllocationParameter; part.UnkT20 = UnkT20; part.BackupEventAnimID = BackupEventAnimID; part.UnkT78 = UnkT78; part.UnkT84 = UnkT84; part.UnkT8C = UnkT8C; part.UnkT94 = UnkT94; part.UnkT9C = UnkT9C; part.UnkTA4 = UnkTA4; part.UnkTAC = UnkTAC; part.UnkTC0 = UnkTC0; part.UnkTC4 = UnkTC4; part.UnkTC8 = UnkTC8; part.UnkTCC = UnkTCC; return(part); }
public new MSB3.Part.DummyEnemy Serialize(GameObject parent) { var part = new MSB3.Part.DummyEnemy(parent.name); _Serialize(part, parent); part.Gparam = GParamConfig.Serialize(); part.CollisionName = (CollisionName == "") ? null : CollisionName; part.ThinkParamID = ThinkParamID; part.NPCParamID = NPCParamID; part.TalkID = TalkID; part.CharaInitID = CharaInitID; part.UnkT04 = UnkT04; part.ChrManipulatorAllocationParameter = ChrManipulatorAllocationParameter; part.WalkRouteName = (WalkRouteName == "") ? null : WalkRouteName; part.BackupEventAnimID = BackupEventAnimID; part.UnkT78 = UnkT78; part.UnkT84 = UnkT84; return(part); }