private void Jump() { rb2D.velocity = new Vector2(rb2D.velocity.x, 0); rb2D.AddForce(Vector2.up * jumpSpeed); moveStatus = MOVE_STATUS.STOP; animator.SetBool("isJumping", false); }
private void Stop() { countTime += Time.deltaTime; //Debug.Log("countTime" + countTime); if (countTime >= changeStatusTime) { moveStatus = MOVE_STATUS.JUMP; animator.SetBool("isJumping", true); countTime = 0; } }