Beispiel #1
0
 private void Jump()
 {
     rb2D.velocity = new Vector2(rb2D.velocity.x, 0);
     rb2D.AddForce(Vector2.up * jumpSpeed);
     moveStatus = MOVE_STATUS.STOP;
     animator.SetBool("isJumping", false);
 }
Beispiel #2
0
 private void Stop()
 {
     countTime += Time.deltaTime;
     //Debug.Log("countTime" + countTime);
     if (countTime >= changeStatusTime)
     {
         moveStatus = MOVE_STATUS.JUMP;
         animator.SetBool("isJumping", true);
         countTime = 0;
     }
 }