public void OnUpdate()
    {
        float MAXDIST = Distance;
        float dist    = gameObject.transform.position.Distance(fx.gameObject.transform.position);

        dist = MAXDIST - MMath.Clamp(dist, 0.0f, MAXDIST);
        fx.mBlockThreshold = dist / MAXDIST;
        fx.mLineThreshold  = (dist / MAXDIST) * 2.0f;
    }
Esempio n. 2
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    public Vector3 GetBoundsOnSphere()
    {
        float x = MMath.GetRandomFloat() * zone.width + zone.GetLeftBound();
        float y = MMath.GetRandomFloat() * zone.height + zone.GetBottomBound();
        float z = MMath.GetRandomFloat() * zone.depth + zone.GetFrontBound();

        x = MMath.Clamp(x, zone.GetLeftBound(), zone.GetRightBound());
        y = MMath.Clamp(y, zone.GetBottomBound(), zone.GetTopBound());
        z = MMath.Clamp(z, zone.GetFrontBound(), zone.GetBackBound());
        return(new Vector3(x, y, z));
    }
Esempio n. 3
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    public void OnUpdate()
    {
        // Vector3 camPos = playerCamera.transform.position;
        // Vector3 camDir = (Vector3)playerCamera.transform.GetForwardVector();
        // gameObject.transform.SetPosition(camDir + camPos);
        // gameObject.transform.LookAt(camPos); // have the cursor look back at camera

#if ZERO
        MouseVec = Cursor.transform.GetGlobalPosition().Sub(ocuCam.gameObject.transform.position);
        MouseVec.Normalize();

        gameObject.transform.SetPositionX(MMath.Clamp(gameObject.transform.position.x, -1.54f, 2.5f));
        gameObject.transform.SetPositionY(MMath.Clamp(gameObject.transform.position.y, 0.89f, 2.5f));


        //Renderer.getInstance().DrawLine(MouseVec.Add(gameObject.transform.position), gameObject.transform.position, col);

        //Cursor.LookAt(gameObject);

        //float angle = zAxis.Dot(MouseVec) / MouseLength;

        //if(Math.Abs(Math.Acos(angle)) <= .3f)
        //{
        gameObject.transform.Translate(Input.GetMouseDeltaX() * FrameController.DT() * .025f,
                                       -Input.GetMouseDeltaY() * FrameController.DT() * .025f, 0);
        //}

        GameObject gobj = PhysicEngine.getInstance().RayCast3DWithTag(ocuCam.gameObject.transform.position,
                                                                      MouseVec, 10000.0f, "Raycast");

        if (Input.GetHeld(0, "MouseRClick") == 1.0f)
        {
            if (gobj != null)
            {
                Invoke(gobj, "OnMouseHeld", false);
            }
        }

        if (Input.GetReleased(0, "MouseLClick") == 1.0f)
        {
            //un click paper if currently there is one up
            if (PaperViewer.isPaperSelected)
            {
                paperViewer.TransitionDown();
                return;
            }

            if (gobj != null)
            {
                if (gobj.GetID() == PickCam1.GetID())
                {
                    MapScreen.mMaterial.SetTexture("map_lvl1_cam1.png");

                    SurvCam.FoVmodifier(1.5f);
                    SurvCam.gameObject.transform.SetPosition(-4.58f, 3.38f, -5.06f);
                    SurvCam.gameObject.transform.rotation.Angles.x = .62f;
                    SurvCam.gameObject.transform.rotation.Angles.y = .85f;
                    SurvCam.gameObject.transform.rotation.Angles.z = -.47f;
                }

                else if (gobj.GetID() == PickCam2.GetID())
                {
                    MapScreen.mMaterial.SetTexture("map_lvl1_cam2.png");

                    SurvCam.FoVmodifier(1.7f);
                    SurvCam.gameObject.transform.SetPosition(-17.05f, 7.48f, 47.15f);
                    SurvCam.gameObject.transform.rotation.Angles.x = .48f;
                    SurvCam.gameObject.transform.rotation.Angles.y = .80f;
                    SurvCam.gameObject.transform.rotation.Angles.z = -.31f;
                }

                else if (gobj.GetID() == PickCam3.GetID())
                {
                    MapScreen.mMaterial.SetTexture("map_lvl1_cam3.png");

                    SurvCam.FoVmodifier(1.5f);
                    SurvCam.gameObject.transform.SetPosition(-3.65f, 5.94f, 88.70f);
                    SurvCam.gameObject.transform.rotation.Angles.x = .54f;
                    SurvCam.gameObject.transform.rotation.Angles.y = .58f;
                    SurvCam.gameObject.transform.rotation.Angles.z = -.27f;
                }

                else if (gobj.GetID() == PickCam4.GetID())
                {
                    MapScreen.mMaterial.SetTexture("map_lvl2_cam1.png");

                    SurvCam.FoVmodifier(1.7f);
                    SurvCam.gameObject.transform.SetPosition(-31.73f, 45.63f, 144.12f);
                    SurvCam.gameObject.transform.rotation.Angles.x = -.53f;
                    SurvCam.gameObject.transform.rotation.Angles.y = 2.49f;
                    SurvCam.gameObject.transform.rotation.Angles.z = .24f;
                }

                else if (gobj.GetID() == PickCam5.GetID())
                {
                    MapScreen.mMaterial.SetTexture("map_lvl2_cam3.png");

                    SurvCam.FoVmodifier(1.4f);
                    SurvCam.gameObject.transform.SetPosition(-42.57f, 41.39f, 159.66f);
                    SurvCam.gameObject.transform.rotation.Angles.x = -.46f;
                    SurvCam.gameObject.transform.rotation.Angles.y = 2.59f;
                    SurvCam.gameObject.transform.rotation.Angles.z = .36f;
                }

                else if (gobj.GetID() == PickCam6.GetID())
                {
                    MapScreen.mMaterial.SetTexture("map_lvl2_cam2.png");

                    SurvCam.FoVmodifier(1.2f);
                    SurvCam.gameObject.transform.SetPosition(2.48f, 41.47f, 159.75f);
                    SurvCam.gameObject.transform.rotation.Angles.x = -.66f;
                    SurvCam.gameObject.transform.rotation.Angles.y = 4.03f;
                    SurvCam.gameObject.transform.rotation.Angles.z = -.51f;
                }

                else
                {
                    //set paper if it's a paper
                    if (gobj.GetFlag("Paper"))
                    {
                        GetScript <Paper>(gobj).Set();
                    }
                    else
                    {
                        Invoke(gobj, "OnClicked", false);
                    }
                }
            }
        }
#endif
    }
Esempio n. 4
0
    public void OnUpdate()
    {
        timer += FrameController.DT();
        float scaletimer = timer + FrameController.DT();

        //slowly modulate speed
        speedmod = (float)Math.Sin(scaletimer * 0.7f) + 2.0f;
        //gameObject.transform.scale = new Vector3(speedmod*0.1f);

        float timermod = Math.Abs((float)Math.Sin(scaletimer * 0.1f)) + 8.0f;

        timer += FrameController.DT() * timermod;

        if (!target.HasValue)
        {
            target = GetBoundsOnSphere();
        }
        else
        {
            gameObject.transform.SetPosition(MMath.LerpVector(beginPos, target.Value, timer));
            if (timer > 1.0f)
            {
                beginPos = gameObject.transform.position;
                timer    = 0;
                target   = null;
                sound.PlayIndependentEvent("RC_CAR_MOVE.vente", false, 1);
            }
        }

        const float MAXDIST = 7.0f;
        float       dist    = gameObject.transform.position.Distance(fx.gameObject.transform.position);

        dist = MAXDIST - MMath.Clamp(dist, 0.0f, MAXDIST);
        fx.mBlockThreshold = dist / MAXDIST;
        fx.mLineThreshold  = (dist / MAXDIST) * 2.0f;

        /*
         * if (!zone.IsPointWithin(gameObject.transform.position))
         * {
         * float rand_var_x = 1.0f;//(((float)rand.NextDouble()-0.5f)*0.9f) + 1.0f;
         * float rand_var_y = 1.0f;//(((float)rand.NextDouble()-0.5f)*0.9f) + 1.0f;
         * float rand_var_z = 1.0f;//(((float)rand.NextDouble()-0.5f)*0.9f) + 1.0f;
         * Vector3 newSpeed = new Vector3();
         * newSpeed.X = -speed.X * rand_var_x;
         * newSpeed.Z = -speed.Z * rand_var_z;
         * newSpeed.Y = -speed.Y * rand_var_y;
         *
         * newSpeed.Normalize();
         * speed.Normalize();
         *
         * speed = newSpeed;
         *
         * gameObject.transform.Translate(speed);
         * }
         *
         * if (speed.X > 0)
         * speed.X = MMath.Clamp(speed.X, 0.1f, 0.7f);
         * else
         * speed.X = MMath.Clamp(speed.X, -0.1f, -0.7f);
         * if (speed.Y > 0)
         * speed.Y = MMath.Clamp(speed.Y, 0.1f, 0.7f);
         * else
         * speed.Y = MMath.Clamp(speed.Y, -0.1f, -0.7f);
         * if (speed.Z > 0)
         * speed.Z = MMath.Clamp(speed.Z, 0.1f, 0.7f);
         * else
         * speed.Z = MMath.Clamp(speed.Z, -0.1f, -0.7f);
         *
         *
         * gameObject.transform.Translate(speed*speedmod);
         */
    }