Esempio n. 1
0
    void Start()
    {
        // cache & pause tween sequences.
        (setTint = MFX.SetToStashedTint(spriteRenderer)).Pause();
        (fadeToTint = MFX.FadeToStashedTint(spriteRenderer, 0f, .2f)).Pause();
        (fadeInInstant = MFX.Fade(spriteRenderer, 1, 0, 0)).Pause();

        Invoke("SetTweens", .001f);
        BaseStart();
    }
Esempio n. 2
0
    void Start()
    {
        // cache & pause tween sequences.
        (setTint = MFX.SetToStashedTint(spriteRenderer)).Pause();
        (fadeToTint = MFX.FadeToStashedTint(spriteRenderer, 0f, .05f)).Pause();
        (fadeInHUD = MFX.Fade(spriteRenderer, 1, HUD_FADE_IN_AFTER, HUD_INITIAL_FADE_LENGTH)).Pause();
        (fadeOutHUD = MFX.Fade(spriteRenderer, 0, HUD_FADE_OUT_AFTER, HUD_INITIAL_FADE_LENGTH)).Pause();
        (fadeOutInstant = MFX.Fade(spriteRenderer, 0, 0, 0)).Pause();

        BaseStart();
    }
    void Start()
    {
        mainCamera = Camera.main.GetComponent <Camera>();
        Assert.IsNotNull(mainCamera);

        // cache & pause tween sequences.
        (setTint = MFX.SetToStashedTint(spriteRenderer)).Pause();
        (fadeToTint = MFX.FadeToStashedTint(spriteRenderer, 0f, .05f)).Pause();
        (fadeInHUD = MFX.Fade(spriteRenderer, 1, HUD_FADE_IN_AFTER, HUD_INITIAL_TIME_TO_FADE)).Pause();
        (fadeOutHUD = MFX.Fade(spriteRenderer, 0, HUD_FADE_OUT_AFTER, HUD_INITIAL_TIME_TO_FADE)).Pause();
        (fadeOutInstant = MFX.Fade(spriteRenderer, 0, 0, 0)).Pause();

        Invoke("PositionHUDElements", .001f);
    }