void Start() { // cache & pause tween sequences. (setTint = MFX.SetToStashedTint(spriteRenderer)).Pause(); (fadeToTint = MFX.FadeToStashedTint(spriteRenderer, 0f, .2f)).Pause(); (fadeInInstant = MFX.Fade(spriteRenderer, 1, 0, 0)).Pause(); Invoke("SetTweens", .001f); BaseStart(); }
void Start() { // cache & pause tween sequences. (setTint = MFX.SetToStashedTint(spriteRenderer)).Pause(); (fadeToTint = MFX.FadeToStashedTint(spriteRenderer, 0f, .05f)).Pause(); (fadeInHUD = MFX.Fade(spriteRenderer, 1, HUD_FADE_IN_AFTER, HUD_INITIAL_FADE_LENGTH)).Pause(); (fadeOutHUD = MFX.Fade(spriteRenderer, 0, HUD_FADE_OUT_AFTER, HUD_INITIAL_FADE_LENGTH)).Pause(); (fadeOutInstant = MFX.Fade(spriteRenderer, 0, 0, 0)).Pause(); BaseStart(); }
void Start() { mainCamera = Camera.main.GetComponent <Camera>(); Assert.IsNotNull(mainCamera); // cache & pause tween sequences. (setTint = MFX.SetToStashedTint(spriteRenderer)).Pause(); (fadeToTint = MFX.FadeToStashedTint(spriteRenderer, 0f, .05f)).Pause(); (fadeInHUD = MFX.Fade(spriteRenderer, 1, HUD_FADE_IN_AFTER, HUD_INITIAL_TIME_TO_FADE)).Pause(); (fadeOutHUD = MFX.Fade(spriteRenderer, 0, HUD_FADE_OUT_AFTER, HUD_INITIAL_TIME_TO_FADE)).Pause(); (fadeOutInstant = MFX.Fade(spriteRenderer, 0, 0, 0)).Pause(); Invoke("PositionHUDElements", .001f); }