public MCMapRoom(MCRoomFill room, int x, int y, int z) { this.room = room; mapX = x; mapY = y; mapZ = z; defaultFacing = MCRenderFacing.North; pitch = 0; }
public MCMapRoom() { room = new MCRoomFill(new MCFill(6, 6, 6, 0, 0, 1, "minecraft:air")); mapX = 0; mapY = 0; mapZ = 0; defaultFacing = MCRenderFacing.North; pitch = 0; }
private MCRoomFill applyOffset(MCRoomFill Room) { if (autoOffset == true) { Room.OffsetMCFill(offsetVoxel); } return(Room); }
public MCMapRoom(MCRoomFill room, int x, int y, int z, MCRenderFacing Facing, int Pitch) : this(room, x, y, z) { defaultFacing = Facing; pitch = Pitch; }