void Awake()
    {
        elevatorBehavior = GameObject.FindGameObjectWithTag("Elevator").GetComponent <ElevatorBehavior> ();

        carryCapacityMultiplierPerLevel = 1.3f;
        loadSpeedMultiplierPerLevel     = 1.3f;
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        elPrefab = Resources.Load("Textures/Prefabs/elevator");
        bossRoom = GameObject.Find("Boss Pool");
        GameObject temp = Instantiate(elPrefab, bossRoom.transform) as GameObject;

        EB = temp.GetComponent <ElevatorBehavior>();
        EventManager.Instance.onItemPickup += showing;
    }
    void Awake()
    {
        nextMineShaftLocation = firstMineShaftLocation;
        elevatorBehavior      = GameObject.FindGameObjectWithTag("Elevator").GetComponent <ElevatorBehavior> ();
        playerBankBehavior    = GameObject.FindGameObjectWithTag("PlayerBank").GetComponent <PlayerBankBehavior> ();

        newShaftButtonText = newShaftButton.GetComponentInChildren <Text> ();
        UpdateNewShaftButton();
        InstantiateNewMine();
    }