void Awake() { elevatorBehavior = GameObject.FindGameObjectWithTag("Elevator").GetComponent <ElevatorBehavior> (); carryCapacityMultiplierPerLevel = 1.3f; loadSpeedMultiplierPerLevel = 1.3f; }
// Start is called before the first frame update void Start() { elPrefab = Resources.Load("Textures/Prefabs/elevator"); bossRoom = GameObject.Find("Boss Pool"); GameObject temp = Instantiate(elPrefab, bossRoom.transform) as GameObject; EB = temp.GetComponent <ElevatorBehavior>(); EventManager.Instance.onItemPickup += showing; }
void Awake() { nextMineShaftLocation = firstMineShaftLocation; elevatorBehavior = GameObject.FindGameObjectWithTag("Elevator").GetComponent <ElevatorBehavior> (); playerBankBehavior = GameObject.FindGameObjectWithTag("PlayerBank").GetComponent <PlayerBankBehavior> (); newShaftButtonText = newShaftButton.GetComponentInChildren <Text> (); UpdateNewShaftButton(); InstantiateNewMine(); }