public virtual void SetLayer(LusuoLayer layer) { m_entityInfo.m_ilayer = (int)layer; if (null != m_object) { m_object.gameObject.layer = (int)layer; for (int i = 0; i < m_listRenderer.Count; i++) { m_listRenderer[i].gameObject.layer = (int)layer; } } }
public void SetLayer(LusuoLayer lay) { m_ent.SetLayer(lay); }