static public string[] LoadSavedGame(string gameName)
 {
     foreach (var item in GameList)
     {
         if (item.GameName == gameName)
         {
             game = item;
         }
     }
     string[] returnString = new string[2];
     return(returnString = game.NextTurn());
 }
 static public string[] NewGame(int numbersOfPlayers, string gameName)
 {
     game = new LudoEngine(numbersOfPlayers, gameName);
     string[] returnString = new string[2];
     return(returnString = game.NextTurn());
 }