static public string[] LoadSavedGame(string gameName) { foreach (var item in GameList) { if (item.GameName == gameName) { game = item; } } string[] returnString = new string[2]; return(returnString = game.NextTurn()); }
static public string[] NewGame(int numbersOfPlayers, string gameName) { game = new LudoEngine(numbersOfPlayers, gameName); string[] returnString = new string[2]; return(returnString = game.NextTurn()); }