static void EventInitialize() { EventManager = new EventManagement(); EventManager .AddEvent(Events.Events.BloodCastle, new BloodCastles()) .AddEvent(Events.Events.DevilSquared, new DevilSquares()) .AddEvent(Events.Events.Kanturu, new Kanturu()) .AddEvent(Events.Events.ChaosCastle, new ChaosCastles()); LuckyCoins.Initialize(); EventChips.Initialize(); }
static void EventInitialize() { EventManager = new EventManagement(); EventManager .AddEvent(Events.Events.BloodCastle, new BloodCastles()) .AddEvent(Events.Events.DevilSquared, new DevilSquares()) .AddEvent(Events.Events.Kanturu, new Kanturu()) .AddEvent(Events.Events.ChaosCastle, new ChaosCastles()) .AddEvent(Events.Events.Crywolf, new Crywolf()) .AddEvent(Events.Events.ImperialGuardian, new ImperialGuardian()) //.AddEvent(Events.Events.DoubleGoer, new DoubleGoer()) ; LuckyCoins.Initialize(); EventChips.Initialize(); }
public async Task CLuckyCoinsRegistre(GSSession session /*, CLuckyCoinsRegistre message*/) { var coins = await LuckyCoins.Registre(session.Player); await session.SendAsync(new SLuckyCoinsCount(coins)); }
static void EventInitialize() { LuckyCoins.Initialize(); EventChips.Initialize(); BloodCastles.Initialize(); }