Esempio n. 1
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    static int GetSpatializerFloat(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        AudioSource obj  = (AudioSource)LuaScriptMgr.GetUnityObjectSelf(L, 1, "AudioSource");
        int         arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        float       arg1;
        bool        o = obj.GetSpatializerFloat(arg0, out arg1);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.Push(L, arg1);
        return(2);
    }
Esempio n. 2
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    static int WWWReconnect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        BaseSceneLua  obj  = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua");
        string        arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string        arg1 = LuaScriptMgr.GetLuaString(L, 3);
        WaitCoroutine arg2 = (WaitCoroutine)LuaScriptMgr.GetNetObject(L, 4, typeof(WaitCoroutine));
        IEnumerator   o    = obj.WWWReconnect(arg0, arg1, arg2);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
    static int SetLimit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        UIDragDropItem obj  = (UIDragDropItem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIDragDropItem");
        float          arg0 = (float)LuaScriptMgr.GetNumber(L, 2);
        float          arg1 = (float)LuaScriptMgr.GetNumber(L, 3);
        float          arg2 = (float)LuaScriptMgr.GetNumber(L, 4);
        float          arg3 = (float)LuaScriptMgr.GetNumber(L, 5);

        obj.SetLimit(arg0, arg1, arg2, arg3);
        return(0);
    }
Esempio n. 4
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    static int GetSpectrumData(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        AudioSource obj = (AudioSource)LuaScriptMgr.GetUnityObjectSelf(L, 1, "AudioSource");

        float[]   objs0 = LuaScriptMgr.GetArrayNumber <float>(L, 2);
        int       arg1  = (int)LuaScriptMgr.GetNumber(L, 3);
        FFTWindow arg2  = (FFTWindow)LuaScriptMgr.GetNetObject(L, 4, typeof(FFTWindow));

        obj.GetSpectrumData(objs0, arg1, arg2);
        return(0);
    }
Esempio n. 5
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    static int SetCurve(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        AnimationClip  obj  = LuaScriptMgr.GetUnityObject <AnimationClip>(L, 1);
        string         arg0 = LuaScriptMgr.GetLuaString(L, 2);
        Type           arg1 = LuaScriptMgr.GetTypeObject(L, 3);
        string         arg2 = LuaScriptMgr.GetLuaString(L, 4);
        AnimationCurve arg3 = LuaScriptMgr.GetNetObject <AnimationCurve>(L, 5);

        obj.SetCurve(arg0, arg1, arg2, arg3);
        return(0);
    }
Esempio n. 6
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    static int SetData(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        AudioClip obj = (AudioClip)LuaScriptMgr.GetUnityObjectSelf(L, 1, "AudioClip");

        float[] objs0 = LuaScriptMgr.GetArrayNumber <float>(L, 2);
        int     arg1  = (int)LuaScriptMgr.GetNumber(L, 3);
        bool    o     = obj.SetData(objs0, arg1);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 7
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    static int Raycast(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        NavMeshAgent obj  = (NavMeshAgent)LuaScriptMgr.GetUnityObjectSelf(L, 1, "NavMeshAgent");
        Vector3      arg0 = LuaScriptMgr.GetVector3(L, 2);
        NavMeshHit   arg1;
        bool         o = obj.Raycast(arg0, out arg1);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.PushValue(L, arg1);
        return(2);
    }
Esempio n. 8
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    static int DOValue(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        UnityEngine.UI.Slider arg0 = (UnityEngine.UI.Slider)LuaScriptMgr.GetUnityObject(L, 1, typeof(UnityEngine.UI.Slider));
        float arg1 = (float)LuaScriptMgr.GetNumber(L, 2);
        float arg2 = (float)LuaScriptMgr.GetNumber(L, 3);
        bool  arg3 = LuaScriptMgr.GetBoolean(L, 4);

        DG.Tweening.Tweener o = DG.Tweening.ShortcutExtensions46.DOValue(arg0, arg1, arg2, arg3);
        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Esempio n. 9
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    static int DOSizeDelta(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        RectTransform arg0 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 1, typeof(RectTransform));
        Vector2       arg1 = LuaScriptMgr.GetVector2(L, 2);
        float         arg2 = (float)LuaScriptMgr.GetNumber(L, 3);
        bool          arg3 = LuaScriptMgr.GetBoolean(L, 4);

        DG.Tweening.Tweener o = DG.Tweening.ShortcutExtensions46.DOSizeDelta(arg0, arg1, arg2, arg3);
        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Esempio n. 10
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    static int Request_lua_fun(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        BaseSceneLua obj  = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua");
        string       arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string       arg1 = LuaScriptMgr.GetLuaString(L, 3);
        LuaFunction  arg2 = LuaScriptMgr.GetLuaFunction(L, 4);
        LuaFunction  arg3 = LuaScriptMgr.GetLuaFunction(L, 5);

        obj.Request_lua_fun(arg0, arg1, arg2, arg3);
        return(0);
    }
Esempio n. 11
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    static int DOPreferredSize(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        UnityEngine.UI.LayoutElement arg0 = (UnityEngine.UI.LayoutElement)LuaScriptMgr.GetUnityObject(L, 1, typeof(UnityEngine.UI.LayoutElement));
        Vector2 arg1 = LuaScriptMgr.GetVector2(L, 2);
        float   arg2 = (float)LuaScriptMgr.GetNumber(L, 3);
        bool    arg3 = LuaScriptMgr.GetBoolean(L, 4);

        DG.Tweening.Tweener o = DG.Tweening.ShortcutExtensions46.DOPreferredSize(arg0, arg1, arg2, arg3);
        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
    static int TryGetValue(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        Dictionary <fogs.proto.msg.PositionType, uint> obj = (Dictionary <fogs.proto.msg.PositionType, uint>)LuaScriptMgr.GetNetObjectSelf(L, 1, "Dictionary<fogs.proto.msg.PositionType,uint>");

        fogs.proto.msg.PositionType arg0 = (fogs.proto.msg.PositionType)LuaScriptMgr.GetNetObject(L, 2, typeof(fogs.proto.msg.PositionType));
        uint arg1;
        bool o = obj.TryGetValue(arg0, out arg1);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.Push(L, arg1);
        return(2);
    }
Esempio n. 13
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    static int DownLoad(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        DownLoadFromWeb obj  = LuaScriptMgr.GetNetObject <DownLoadFromWeb>(L, 1);
        string          arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string          arg1 = LuaScriptMgr.GetLuaString(L, 3);
        string          arg2 = LuaScriptMgr.GetLuaString(L, 4);
        string          arg3 = LuaScriptMgr.GetLuaString(L, 5);
        string          arg4 = LuaScriptMgr.GetLuaString(L, 6);

        obj.DownLoad(arg0, arg1, arg2, arg3, arg4);
        return(0);
    }
Esempio n. 14
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    static int CreatePoker(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        LRDDZ_ResourceManager obj = (LRDDZ_ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "LRDDZ_ResourceManager");
        string      arg0          = LuaScriptMgr.GetLuaString(L, 2);
        Vector3     arg1          = LuaScriptMgr.GetVector3(L, 3);
        Vector3     arg2          = LuaScriptMgr.GetVector3(L, 4);
        bool        arg3          = LuaScriptMgr.GetBoolean(L, 5);
        LuaFunction arg4          = LuaScriptMgr.GetLuaFunction(L, 6);

        obj.CreatePoker(arg0, arg1, arg2, arg3, arg4);
        return(0);
    }
    static int ScreenPointToLocalPointInRectangle(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        RectTransform arg0 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 1, typeof(RectTransform));
        Vector2       arg1 = LuaScriptMgr.GetVector2(L, 2);
        Camera        arg2 = (Camera)LuaScriptMgr.GetUnityObject(L, 3, typeof(Camera));
        Vector2       arg3;
        bool          o = RectTransformUtility.ScreenPointToLocalPointInRectangle(arg0, arg1, arg2, out arg3);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.Push(L, arg3);
        return(2);
    }
Esempio n. 16
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    static int Raycast(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        Collider   obj  = (Collider)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Collider");
        Ray        arg0 = LuaScriptMgr.GetRay(L, 2);
        RaycastHit arg1;
        float      arg2 = (float)LuaScriptMgr.GetNumber(L, 4);
        bool       o    = obj.Raycast(arg0, out arg1, arg2);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.Push(L, arg1);
        return(2);
    }
Esempio n. 17
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	static int RGBToHSV(IntPtr L)
	{
		LuaScriptMgr.CheckArgsCount(L, 4);
		Color arg0 = LuaScriptMgr.GetColor(L, 1);
		float arg1;
		float arg2;
		float arg3;
		Color.RGBToHSV(arg0,out arg1,out arg2,out arg3);
		LuaScriptMgr.Push(L, arg1);
		LuaScriptMgr.Push(L, arg2);
		LuaScriptMgr.Push(L, arg3);
		return 3;
	}
Esempio n. 18
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    static int CreateMetaTable(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        IntPtr arg0 = (IntPtr)LuaScriptMgr.GetNumber(L, 1);
        string arg1 = LuaScriptMgr.GetLuaString(L, 2);

        LuaMethod[] objs2 = LuaScriptMgr.GetArrayObject <LuaMethod>(L, 3);
        Type        arg3  = LuaScriptMgr.GetTypeObject(L, 4);
        int         o     = LuaScriptMgr.CreateMetaTable(arg0, arg1, objs2, arg3);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 19
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    private static int Set(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        Rect  rect   = (Rect)LuaScriptMgr.GetNetObjectSelf(L, 1, "Rect");
        float left   = (float)LuaScriptMgr.GetNumber(L, 2);
        float top    = (float)LuaScriptMgr.GetNumber(L, 3);
        float width  = (float)LuaScriptMgr.GetNumber(L, 4);
        float height = (float)LuaScriptMgr.GetNumber(L, 5);

        rect.Set(left, top, width, height);
        LuaScriptMgr.SetValueObject(L, 1, rect);
        return(0);
    }
Esempio n. 20
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    static int ReplaceLink(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        string arg0 = (string)LuaScriptMgr.GetNetObject(L, 1, typeof(string));
        int    arg1 = (int)LuaScriptMgr.GetNetObject(L, 2, typeof(int));
        string arg2 = LuaScriptMgr.GetLuaString(L, 3);
        bool   o    = NGUIText.ReplaceLink(ref arg0, ref arg1, arg2);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.Push(L, arg0);
        LuaScriptMgr.Push(L, arg1);
        return(3);
    }
Esempio n. 21
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    static int Set(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        Vector4 obj  = LuaScriptMgr.GetNetObject <Vector4>(L, 1);
        float   arg0 = (float)LuaScriptMgr.GetNumber(L, 2);
        float   arg1 = (float)LuaScriptMgr.GetNumber(L, 3);
        float   arg2 = (float)LuaScriptMgr.GetNumber(L, 4);
        float   arg3 = (float)LuaScriptMgr.GetNumber(L, 5);

        obj.Set(arg0, arg1, arg2, arg3);
        LuaScriptMgr.SetValueObject(L, 1, obj);
        return(0);
    }
Esempio n. 22
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    static int PlaySound(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        AudioManager obj  = (AudioManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "AudioManager");
        AudioClip    arg0 = (AudioClip)LuaScriptMgr.GetUnityObject(L, 2, typeof(AudioClip));
        bool         arg1 = LuaScriptMgr.GetBoolean(L, 3);
        float        arg2 = (float)LuaScriptMgr.GetNumber(L, 4);
        float        arg3 = (float)LuaScriptMgr.GetNumber(L, 5);
        bool         arg4 = LuaScriptMgr.GetBoolean(L, 6);

        obj.PlaySound(arg0, arg1, arg2, arg3, arg4);
        return(0);
    }
Esempio n. 23
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    static int SamplePathPosition(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        NavMeshAgent obj  = LuaScriptMgr.GetNetObject <NavMeshAgent>(L, 1);
        int          arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        float        arg1 = (float)LuaScriptMgr.GetNumber(L, 3);
        NavMeshHit   arg2 = LuaScriptMgr.GetNetObject <NavMeshHit>(L, 4);
        bool         o    = obj.SamplePathPosition(arg0, arg1, out arg2);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.PushValue(L, arg2);
        return(2);
    }
Esempio n. 24
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    static int ScaleTween(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 7);
        GameObject  arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 1);
        float       arg1 = (float)LuaScriptMgr.GetNumber(L, 2);
        Vector3     arg2 = LuaScriptMgr.GetVector3(L, 3);
        int         arg3 = (int)LuaScriptMgr.GetNumber(L, 4);
        int         arg4 = (int)LuaScriptMgr.GetNumber(L, 5);
        LuaFunction arg5 = LuaScriptMgr.GetLuaFunction(L, 6);
        bool        arg6 = LuaScriptMgr.GetBoolean(L, 7);

        Util.ScaleTween(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
        return(0);
    }
Esempio n. 25
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    static int Ortho(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        float     arg0 = (float)LuaScriptMgr.GetNumber(L, 1);
        float     arg1 = (float)LuaScriptMgr.GetNumber(L, 2);
        float     arg2 = (float)LuaScriptMgr.GetNumber(L, 3);
        float     arg3 = (float)LuaScriptMgr.GetNumber(L, 4);
        float     arg4 = (float)LuaScriptMgr.GetNumber(L, 5);
        float     arg5 = (float)LuaScriptMgr.GetNumber(L, 6);
        Matrix4x4 o    = Matrix4x4.Ortho(arg0, arg1, arg2, arg3, arg4, arg5);

        LuaScriptMgr.PushValue(L, o);
        return(1);
    }
Esempio n. 26
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    static int CreateGhostModel(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        int        arg0 = (int)LuaScriptMgr.GetNumber(L, 1);
        GameObject arg1 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject));
        float      arg2 = (float)LuaScriptMgr.GetNumber(L, 3);
        float      arg3 = (float)LuaScriptMgr.GetNumber(L, 4);
        float      arg4 = (float)LuaScriptMgr.GetNumber(L, 5);
        float      arg5 = (float)LuaScriptMgr.GetNumber(L, 6);
        GameObject o    = CGhostEffectMan.CreateGhostModel(arg0, arg1, arg2, arg3, arg4, arg5);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 27
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    static int DOJumpAnchorPos(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        RectTransform arg0 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 1, typeof(RectTransform));
        Vector2       arg1 = LuaScriptMgr.GetVector2(L, 2);
        float         arg2 = (float)LuaScriptMgr.GetNumber(L, 3);
        int           arg3 = (int)LuaScriptMgr.GetNumber(L, 4);
        float         arg4 = (float)LuaScriptMgr.GetNumber(L, 5);
        bool          arg5 = LuaScriptMgr.GetBoolean(L, 6);

        DG.Tweening.Sequence o = DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5);
        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Esempio n. 28
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    static int CreateExternalTexture(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        int           arg0 = (int)LuaScriptMgr.GetNumber(L, 1);
        int           arg1 = (int)LuaScriptMgr.GetNumber(L, 2);
        TextureFormat arg2 = (TextureFormat)LuaScriptMgr.GetNetObject(L, 3, typeof(TextureFormat));
        bool          arg3 = LuaScriptMgr.GetBoolean(L, 4);
        bool          arg4 = LuaScriptMgr.GetBoolean(L, 5);
        IntPtr        arg5 = (IntPtr)LuaScriptMgr.GetNumber(L, 6);
        Texture2D     o    = Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 29
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    static int SmoothDamp(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 6);
        Vector2 arg0 = LuaScriptMgr.GetVector2(L, 1);
        Vector2 arg1 = LuaScriptMgr.GetVector2(L, 2);
        Vector2 arg2 = LuaScriptMgr.GetVector2(L, 3);
        float   arg3 = (float)LuaScriptMgr.GetNumber(L, 4);
        float   arg4 = (float)LuaScriptMgr.GetNumber(L, 5);
        float   arg5 = (float)LuaScriptMgr.GetNumber(L, 6);
        Vector2 o    = Vector2.SmoothDamp(arg0, arg1, ref arg2, arg3, arg4, arg5);

        LuaScriptMgr.Push(L, o);
        LuaScriptMgr.Push(L, arg2);
        return(2);
    }
Esempio n. 30
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    static int SmartAddComponent(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameObject obj     = (GameObject)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameObject");
        var        classId = (int)LuaScriptMgr.GetNumber(L, 2);
        var        arg0    = WrapClassID.GetClassType(classId);
        var        o       = obj.GetComponent(arg0);

        if (o == null)
        {
            o = obj.AddComponent(arg0);
        }
        LuaScriptMgr.Push(L, o);
        return(1);
    }