static int GetSpatializerFloat(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); AudioSource obj = (AudioSource)LuaScriptMgr.GetUnityObjectSelf(L, 1, "AudioSource"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); float arg1; bool o = obj.GetSpatializerFloat(arg0, out arg1); LuaScriptMgr.Push(L, o); LuaScriptMgr.Push(L, arg1); return(2); }
static int WWWReconnect(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); BaseSceneLua obj = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); WaitCoroutine arg2 = (WaitCoroutine)LuaScriptMgr.GetNetObject(L, 4, typeof(WaitCoroutine)); IEnumerator o = obj.WWWReconnect(arg0, arg1, arg2); LuaScriptMgr.Push(L, o); return(1); }
static int SetLimit(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); UIDragDropItem obj = (UIDragDropItem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIDragDropItem"); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); float arg1 = (float)LuaScriptMgr.GetNumber(L, 3); float arg2 = (float)LuaScriptMgr.GetNumber(L, 4); float arg3 = (float)LuaScriptMgr.GetNumber(L, 5); obj.SetLimit(arg0, arg1, arg2, arg3); return(0); }
static int GetSpectrumData(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); AudioSource obj = (AudioSource)LuaScriptMgr.GetUnityObjectSelf(L, 1, "AudioSource"); float[] objs0 = LuaScriptMgr.GetArrayNumber <float>(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); FFTWindow arg2 = (FFTWindow)LuaScriptMgr.GetNetObject(L, 4, typeof(FFTWindow)); obj.GetSpectrumData(objs0, arg1, arg2); return(0); }
static int SetCurve(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); AnimationClip obj = LuaScriptMgr.GetUnityObject <AnimationClip>(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 2); Type arg1 = LuaScriptMgr.GetTypeObject(L, 3); string arg2 = LuaScriptMgr.GetLuaString(L, 4); AnimationCurve arg3 = LuaScriptMgr.GetNetObject <AnimationCurve>(L, 5); obj.SetCurve(arg0, arg1, arg2, arg3); return(0); }
static int SetData(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); AudioClip obj = (AudioClip)LuaScriptMgr.GetUnityObjectSelf(L, 1, "AudioClip"); float[] objs0 = LuaScriptMgr.GetArrayNumber <float>(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); bool o = obj.SetData(objs0, arg1); LuaScriptMgr.Push(L, o); return(1); }
static int Raycast(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); NavMeshAgent obj = (NavMeshAgent)LuaScriptMgr.GetUnityObjectSelf(L, 1, "NavMeshAgent"); Vector3 arg0 = LuaScriptMgr.GetVector3(L, 2); NavMeshHit arg1; bool o = obj.Raycast(arg0, out arg1); LuaScriptMgr.Push(L, o); LuaScriptMgr.PushValue(L, arg1); return(2); }
static int DOValue(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); UnityEngine.UI.Slider arg0 = (UnityEngine.UI.Slider)LuaScriptMgr.GetUnityObject(L, 1, typeof(UnityEngine.UI.Slider)); float arg1 = (float)LuaScriptMgr.GetNumber(L, 2); float arg2 = (float)LuaScriptMgr.GetNumber(L, 3); bool arg3 = LuaScriptMgr.GetBoolean(L, 4); DG.Tweening.Tweener o = DG.Tweening.ShortcutExtensions46.DOValue(arg0, arg1, arg2, arg3); LuaScriptMgr.PushObject(L, o); return(1); }
static int DOSizeDelta(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); RectTransform arg0 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 1, typeof(RectTransform)); Vector2 arg1 = LuaScriptMgr.GetVector2(L, 2); float arg2 = (float)LuaScriptMgr.GetNumber(L, 3); bool arg3 = LuaScriptMgr.GetBoolean(L, 4); DG.Tweening.Tweener o = DG.Tweening.ShortcutExtensions46.DOSizeDelta(arg0, arg1, arg2, arg3); LuaScriptMgr.PushObject(L, o); return(1); }
static int Request_lua_fun(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); BaseSceneLua obj = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); LuaFunction arg2 = LuaScriptMgr.GetLuaFunction(L, 4); LuaFunction arg3 = LuaScriptMgr.GetLuaFunction(L, 5); obj.Request_lua_fun(arg0, arg1, arg2, arg3); return(0); }
static int DOPreferredSize(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); UnityEngine.UI.LayoutElement arg0 = (UnityEngine.UI.LayoutElement)LuaScriptMgr.GetUnityObject(L, 1, typeof(UnityEngine.UI.LayoutElement)); Vector2 arg1 = LuaScriptMgr.GetVector2(L, 2); float arg2 = (float)LuaScriptMgr.GetNumber(L, 3); bool arg3 = LuaScriptMgr.GetBoolean(L, 4); DG.Tweening.Tweener o = DG.Tweening.ShortcutExtensions46.DOPreferredSize(arg0, arg1, arg2, arg3); LuaScriptMgr.PushObject(L, o); return(1); }
static int TryGetValue(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); Dictionary <fogs.proto.msg.PositionType, uint> obj = (Dictionary <fogs.proto.msg.PositionType, uint>)LuaScriptMgr.GetNetObjectSelf(L, 1, "Dictionary<fogs.proto.msg.PositionType,uint>"); fogs.proto.msg.PositionType arg0 = (fogs.proto.msg.PositionType)LuaScriptMgr.GetNetObject(L, 2, typeof(fogs.proto.msg.PositionType)); uint arg1; bool o = obj.TryGetValue(arg0, out arg1); LuaScriptMgr.Push(L, o); LuaScriptMgr.Push(L, arg1); return(2); }
static int DownLoad(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); DownLoadFromWeb obj = LuaScriptMgr.GetNetObject <DownLoadFromWeb>(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); string arg2 = LuaScriptMgr.GetLuaString(L, 4); string arg3 = LuaScriptMgr.GetLuaString(L, 5); string arg4 = LuaScriptMgr.GetLuaString(L, 6); obj.DownLoad(arg0, arg1, arg2, arg3, arg4); return(0); }
static int CreatePoker(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); LRDDZ_ResourceManager obj = (LRDDZ_ResourceManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "LRDDZ_ResourceManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); Vector3 arg1 = LuaScriptMgr.GetVector3(L, 3); Vector3 arg2 = LuaScriptMgr.GetVector3(L, 4); bool arg3 = LuaScriptMgr.GetBoolean(L, 5); LuaFunction arg4 = LuaScriptMgr.GetLuaFunction(L, 6); obj.CreatePoker(arg0, arg1, arg2, arg3, arg4); return(0); }
static int ScreenPointToLocalPointInRectangle(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); RectTransform arg0 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 1, typeof(RectTransform)); Vector2 arg1 = LuaScriptMgr.GetVector2(L, 2); Camera arg2 = (Camera)LuaScriptMgr.GetUnityObject(L, 3, typeof(Camera)); Vector2 arg3; bool o = RectTransformUtility.ScreenPointToLocalPointInRectangle(arg0, arg1, arg2, out arg3); LuaScriptMgr.Push(L, o); LuaScriptMgr.Push(L, arg3); return(2); }
static int Raycast(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); Collider obj = (Collider)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Collider"); Ray arg0 = LuaScriptMgr.GetRay(L, 2); RaycastHit arg1; float arg2 = (float)LuaScriptMgr.GetNumber(L, 4); bool o = obj.Raycast(arg0, out arg1, arg2); LuaScriptMgr.Push(L, o); LuaScriptMgr.Push(L, arg1); return(2); }
static int RGBToHSV(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); Color arg0 = LuaScriptMgr.GetColor(L, 1); float arg1; float arg2; float arg3; Color.RGBToHSV(arg0,out arg1,out arg2,out arg3); LuaScriptMgr.Push(L, arg1); LuaScriptMgr.Push(L, arg2); LuaScriptMgr.Push(L, arg3); return 3; }
static int CreateMetaTable(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); IntPtr arg0 = (IntPtr)LuaScriptMgr.GetNumber(L, 1); string arg1 = LuaScriptMgr.GetLuaString(L, 2); LuaMethod[] objs2 = LuaScriptMgr.GetArrayObject <LuaMethod>(L, 3); Type arg3 = LuaScriptMgr.GetTypeObject(L, 4); int o = LuaScriptMgr.CreateMetaTable(arg0, arg1, objs2, arg3); LuaScriptMgr.Push(L, o); return(1); }
private static int Set(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); Rect rect = (Rect)LuaScriptMgr.GetNetObjectSelf(L, 1, "Rect"); float left = (float)LuaScriptMgr.GetNumber(L, 2); float top = (float)LuaScriptMgr.GetNumber(L, 3); float width = (float)LuaScriptMgr.GetNumber(L, 4); float height = (float)LuaScriptMgr.GetNumber(L, 5); rect.Set(left, top, width, height); LuaScriptMgr.SetValueObject(L, 1, rect); return(0); }
static int ReplaceLink(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); string arg0 = (string)LuaScriptMgr.GetNetObject(L, 1, typeof(string)); int arg1 = (int)LuaScriptMgr.GetNetObject(L, 2, typeof(int)); string arg2 = LuaScriptMgr.GetLuaString(L, 3); bool o = NGUIText.ReplaceLink(ref arg0, ref arg1, arg2); LuaScriptMgr.Push(L, o); LuaScriptMgr.Push(L, arg0); LuaScriptMgr.Push(L, arg1); return(3); }
static int Set(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); Vector4 obj = LuaScriptMgr.GetNetObject <Vector4>(L, 1); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); float arg1 = (float)LuaScriptMgr.GetNumber(L, 3); float arg2 = (float)LuaScriptMgr.GetNumber(L, 4); float arg3 = (float)LuaScriptMgr.GetNumber(L, 5); obj.Set(arg0, arg1, arg2, arg3); LuaScriptMgr.SetValueObject(L, 1, obj); return(0); }
static int PlaySound(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); AudioManager obj = (AudioManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "AudioManager"); AudioClip arg0 = (AudioClip)LuaScriptMgr.GetUnityObject(L, 2, typeof(AudioClip)); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); float arg2 = (float)LuaScriptMgr.GetNumber(L, 4); float arg3 = (float)LuaScriptMgr.GetNumber(L, 5); bool arg4 = LuaScriptMgr.GetBoolean(L, 6); obj.PlaySound(arg0, arg1, arg2, arg3, arg4); return(0); }
static int SamplePathPosition(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); NavMeshAgent obj = LuaScriptMgr.GetNetObject <NavMeshAgent>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); float arg1 = (float)LuaScriptMgr.GetNumber(L, 3); NavMeshHit arg2 = LuaScriptMgr.GetNetObject <NavMeshHit>(L, 4); bool o = obj.SamplePathPosition(arg0, arg1, out arg2); LuaScriptMgr.Push(L, o); LuaScriptMgr.PushValue(L, arg2); return(2); }
static int ScaleTween(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 7); GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 1); float arg1 = (float)LuaScriptMgr.GetNumber(L, 2); Vector3 arg2 = LuaScriptMgr.GetVector3(L, 3); int arg3 = (int)LuaScriptMgr.GetNumber(L, 4); int arg4 = (int)LuaScriptMgr.GetNumber(L, 5); LuaFunction arg5 = LuaScriptMgr.GetLuaFunction(L, 6); bool arg6 = LuaScriptMgr.GetBoolean(L, 7); Util.ScaleTween(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return(0); }
static int Ortho(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); float arg0 = (float)LuaScriptMgr.GetNumber(L, 1); float arg1 = (float)LuaScriptMgr.GetNumber(L, 2); float arg2 = (float)LuaScriptMgr.GetNumber(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); float arg4 = (float)LuaScriptMgr.GetNumber(L, 5); float arg5 = (float)LuaScriptMgr.GetNumber(L, 6); Matrix4x4 o = Matrix4x4.Ortho(arg0, arg1, arg2, arg3, arg4, arg5); LuaScriptMgr.PushValue(L, o); return(1); }
static int CreateGhostModel(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); GameObject arg1 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); float arg2 = (float)LuaScriptMgr.GetNumber(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); float arg4 = (float)LuaScriptMgr.GetNumber(L, 5); float arg5 = (float)LuaScriptMgr.GetNumber(L, 6); GameObject o = CGhostEffectMan.CreateGhostModel(arg0, arg1, arg2, arg3, arg4, arg5); LuaScriptMgr.Push(L, o); return(1); }
static int DOJumpAnchorPos(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); RectTransform arg0 = (RectTransform)LuaScriptMgr.GetUnityObject(L, 1, typeof(RectTransform)); Vector2 arg1 = LuaScriptMgr.GetVector2(L, 2); float arg2 = (float)LuaScriptMgr.GetNumber(L, 3); int arg3 = (int)LuaScriptMgr.GetNumber(L, 4); float arg4 = (float)LuaScriptMgr.GetNumber(L, 5); bool arg5 = LuaScriptMgr.GetBoolean(L, 6); DG.Tweening.Sequence o = DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5); LuaScriptMgr.PushObject(L, o); return(1); }
static int CreateExternalTexture(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); TextureFormat arg2 = (TextureFormat)LuaScriptMgr.GetNetObject(L, 3, typeof(TextureFormat)); bool arg3 = LuaScriptMgr.GetBoolean(L, 4); bool arg4 = LuaScriptMgr.GetBoolean(L, 5); IntPtr arg5 = (IntPtr)LuaScriptMgr.GetNumber(L, 6); Texture2D o = Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5); LuaScriptMgr.Push(L, o); return(1); }
static int SmoothDamp(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); Vector2 arg0 = LuaScriptMgr.GetVector2(L, 1); Vector2 arg1 = LuaScriptMgr.GetVector2(L, 2); Vector2 arg2 = LuaScriptMgr.GetVector2(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); float arg4 = (float)LuaScriptMgr.GetNumber(L, 5); float arg5 = (float)LuaScriptMgr.GetNumber(L, 6); Vector2 o = Vector2.SmoothDamp(arg0, arg1, ref arg2, arg3, arg4, arg5); LuaScriptMgr.Push(L, o); LuaScriptMgr.Push(L, arg2); return(2); }
static int SmartAddComponent(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameObject obj = (GameObject)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GameObject"); var classId = (int)LuaScriptMgr.GetNumber(L, 2); var arg0 = WrapClassID.GetClassType(classId); var o = obj.GetComponent(arg0); if (o == null) { o = obj.AddComponent(arg0); } LuaScriptMgr.Push(L, o); return(1); }