static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); LuaFramework.PeriodCallBackManager.CallBackEnum o = (LuaFramework.PeriodCallBackManager.CallBackEnum)arg0; ToLua.Push(L, o); return(1); }
static int RemoveCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1); LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum)); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.RemoveCallBack(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CallBack(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1); LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum)); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); obj.CallBack(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetObjCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1); LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum)); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); LuaInterface.LuaFunction o = obj.GetObjCallBack(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void Push(IntPtr L, LuaFramework.PeriodCallBackManager.CallBackEnum arg) { ToLua.Push(L, arg); }