Exemple #1
0
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        LuaFramework.PeriodCallBackManager.CallBackEnum o = (LuaFramework.PeriodCallBackManager.CallBackEnum)arg0;
        ToLua.Push(L, o);
        return(1);
    }
Exemple #2
0
 static int RemoveCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum));
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         obj.RemoveCallBack(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #3
0
 static int CallBack(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum));
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3);
         obj.CallBack(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #4
0
 static int GetObjCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.PeriodCallBackManager obj = (LuaFramework.PeriodCallBackManager)ToLua.CheckObject <LuaFramework.PeriodCallBackManager>(L, 1);
         LuaFramework.PeriodCallBackManager.CallBackEnum arg0 = (LuaFramework.PeriodCallBackManager.CallBackEnum)ToLua.CheckObject(L, 2, typeof(LuaFramework.PeriodCallBackManager.CallBackEnum));
         UnityEngine.GameObject   arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
         LuaInterface.LuaFunction o    = obj.GetObjCallBack(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #5
0
 static void Push(IntPtr L, LuaFramework.PeriodCallBackManager.CallBackEnum arg)
 {
     ToLua.Push(L, arg);
 }