private void SetValueToLua() { luaEvn.Set("self", this); scriptEnv.Set("maxJumpHeight", maxJumpHeight); scriptEnv.Set("minJumpHeight", minJumpHeight); scriptEnv.Set("timeToJumpApex", timeToJumpApex); scriptEnv.Set("wallJumpClimb", wallJumpClimb); scriptEnv.Set("wallJumpOff", wallJumpOff); scriptEnv.Set("wallLeap", wallLeap); scriptEnv.Set("canDoubleJump", canDoubleJump); scriptEnv.Set("wallSlideSpeedMax", wallSlideSpeedMax); scriptEnv.Set("wallStickTime", wallStickTime); }