public static int LuaLLoadBuffer(LuaState luaState, byte [] buff, string name) { return(LuaCore.LuaLoadBuffer(luaState, buff, (uint)buff.Length, name)); }
public static int LuaLLoadBuffer(LuaState luaState, string buff, string name) { return(LuaCore.LuaLoadBuffer(luaState, buff, (uint)0, name)); }