private void ApplyGravityAndJetPack() { float speedModifier = -gravity *loopTimer.GetLoopTime(); if (jetPackActive) { speedModifier += jetPackStrength * loopTimer.GetLoopTime(); } speed += speedModifier; if (speed > maxSpeed) { speed = maxSpeed; } else if (speed < minSpeed) { speed = minSpeed; } }
protected float GetLoopTime() { return(loopTimer.GetLoopTime()); }