Esempio n. 1
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 private void InitializeGame()
 {
     player       = new Player();
     enemyManager = EnemyManager.GetInstance();
     enemyManager.Initialize();
     projectileManager = ProjectileManager.GetInstance();
     projectileManager.Initialize();
     loopTimer  = LoopTimer.GetInstance();
     timeLogger = TimeLogger.GetInstance();
     Loop();
 }
Esempio n. 2
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 public Projectile(
     MovementModule movementModule,
     SKBitmap projBitmap,
     Animator animatorExpl,
     float damage
     )
 {
     this.movementModule = movementModule;
     this.projBitmap     = projBitmap;
     this.animatorExpl   = animatorExpl;
     explDuration        = animatorExpl.GetLoopDuration();
     this.damage         = damage;
     friendly            = false;
     loopTimer           = LoopTimer.GetInstance();
 }
Esempio n. 3
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 public Animator(string resourceString, int nSteps, int stepDuration)
 {
     nStepsPre         = 0;
     nStepsHold        = nSteps;
     nStepsPost        = 0;
     this.stepDuration = stepDuration;
     bitmapsArrayHold  = new SKBitmap[nSteps];
     for (int i = 0; i < nSteps; i++)
     {
         bitmapsArrayHold[i] = Helper.LoadBitmap(
             resourceString + GetStepIdentifierString(i) + ".png"
             );
     }
     loopTimer = LoopTimer.GetInstance();
     //TODO move call out of constructor
     Start();
 }
Esempio n. 4
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 public Enemy(
     float maxHealth,
     MovementModule movementModule,
     WeaponModule weaponModule,
     Animator animatorNormal,
     Animator animatorExpl
     )
 {
     this.maxHealth      = maxHealth;
     health              = maxHealth;
     this.movementModule = movementModule;
     this.weaponModule   = weaponModule;
     this.animatorNormal = animatorNormal;
     this.animatorExpl   = animatorExpl;
     explDuration        = animatorExpl.GetLoopDuration();
     loopTimer           = LoopTimer.GetInstance();
 }
Esempio n. 5
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 public WeaponModuleUnit(
     float frequency,
     float damage,
     MovementModule movementTemplate,
     SKBitmap projBitmap,
     Animator animatorExpl
     )
 {
     shootInterval         = 1000 / frequency;
     this.damage           = damage;
     this.movementTemplate = movementTemplate;
     this.projBitmap       = projBitmap;
     this.animatorExpl     = animatorExpl;
     loopTimer             = LoopTimer.GetInstance();
     cooldownStartTime     = loopTimer.GetTotalMs();
     friendly          = false;
     projectileManager = ProjectileManager.GetInstance();
     //fireAudioPlayer =
     //	Helper.LoadAudioPlayer("JetPack.media.samples.laserpew.ogg");
 }
Esempio n. 6
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 public Animator(
     string resourceStringPre,
     string resourceStringHold,
     string resourceStringPost,
     int nStepsPre,
     int nStepsHold,
     int nStepsPost,
     int stepDuration
     )
 {
     this.nStepsPre    = nStepsPre;
     this.nStepsHold   = nStepsHold;
     this.nStepsPost   = nStepsPost;
     this.stepDuration = stepDuration;
     bitmapsArrayPre   = new SKBitmap[nStepsPre];
     bitmapsArrayHold  = new SKBitmap[nStepsHold];
     bitmapsArrayPost  = new SKBitmap[nStepsPost];
     for (int i = 0; i < nStepsPre; i++)
     {
         bitmapsArrayPre[i] = Helper.LoadBitmap(
             resourceStringPre + GetStepIdentifierString(i) + ".png"
             );
     }
     for (int i = 0; i < nStepsHold; i++)
     {
         bitmapsArrayHold[i] = Helper.LoadBitmap(
             resourceStringHold + GetStepIdentifierString(i) + ".png"
             );
     }
     for (int i = 0; i < nStepsPost; i++)
     {
         bitmapsArrayPost[i] = Helper.LoadBitmap(
             resourceStringPost + GetStepIdentifierString(i) + ".png"
             );
     }
     loopTimer = LoopTimer.GetInstance();
 }
Esempio n. 7
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 public Player()
 {
     pos = new SKPoint(
         Settings.Player.startPosX,
         Settings.Player.startPosY
         );
     speed               = 0;
     playerBitmapUp      = Helper.LoadBitmap("JetPack.media.player.up.png");
     playerBitmapDown    = Helper.LoadBitmap("JetPack.media.player.down.png");
     playerBitmapNeutral = Helper.LoadBitmap("JetPack.media.player.neutral.png");
     weaponModuleFactory = WeaponModuleFactory.GetInstance();
     loopTimer           = LoopTimer.GetInstance();
     weapon              = weaponModuleFactory.CreatePlayerWeapon(
         Settings.Player.Weapon.frequency,
         Settings.Player.Weapon.damage,
         Settings.Player.Weapon.projSpeed
         );
     weapon.SetFriendly();
     weapon.active = false;
     jetPackActive = false;
     animatorExpl  = new Animator(
         "JetPack.media.explosions.explosion1_",
         1,
         Settings.Player.explAnimStepDuration
         );
     explDuration    = Settings.Player.explAnimStepDuration * 1;
     animatorJetPack = new Animator(
         "JetPack.media.fire.fire_start_",
         "JetPack.media.fire.fire_hold_",
         "JetPack.media.fire.fire_stop_",
         8,
         23,
         19,
         Settings.Player.jetPackAnimStepDuration
         );
 }
Esempio n. 8
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 private BackAndForthMovUnit()
 {
     loopTimer  = LoopTimer.GetInstance();
     cycleStart = loopTimer.GetTotalMs();
 }
Esempio n. 9
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 private CircularMovUnit()
 {
     loopTimer  = LoopTimer.GetInstance();
     cycleStart = loopTimer.GetTotalMs();
 }