// Start is called before the first frame update void Start() { rigidBody = GetComponent <Rigidbody>(); lookForward = gameObject.GetComponent <LookForward>(); if (lookForward) { lookForward.updateMode = eUpdateMode.manual; } }
// Use this for initialization void Start() { boidScript = gameObject.GetComponent <Boids>(); lookScript = gameObject.GetComponent <LookForward>(); Reset(); }