// Start is called before the first frame update
    void Start()
    {
        rigidBody = GetComponent <Rigidbody>();

        lookForward = gameObject.GetComponent <LookForward>();
        if (lookForward)
        {
            lookForward.updateMode = eUpdateMode.manual;
        }
    }
 // Use this for initialization
 void Start()
 {
     boidScript = gameObject.GetComponent <Boids>();
     lookScript = gameObject.GetComponent <LookForward>();
     Reset();
 }