// Use this for initialization void Start() { defaultCameraOffset = positionOffset; defaultCameraAngle = angle; player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerScript>(); gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); transform.rotation = Quaternion.Euler(angle); // lookAt = GameObject.Find("LookAt").GetComponent <LookAtTargetObj>(); }
// Use this for initialization void Start() { //allow 60 fps on ipad Application.targetFrameRate = 60; worldManager = GetComponent <WorldManager>(); lookAtObject = GameObject.Find("LookAt").GetComponent <LookAtTargetObj>(); player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.GetComponent <PlayerScript>(); camera = GameObject.Find("Main Camera"); cameraControlScript = camera.GetComponent <CameraControl>(); sFXManager = GetComponent <SFXManager>(); }