/// <summary> /// InspectorのGUIを更新 /// </summary> public override void OnInspectorGUI() { //元のInspector部分を表示 base.OnInspectorGUI(); //targetを変換して対象を取得 longhairSupporter = target as LonghairSupporter; if (GUILayout.Button("DynamicBone&Collider生成")) { DynamicBoneCreate(); } }
/// <summary> /// InspectorのGUIを更新 /// </summary> public override void OnInspectorGUI() { //元のInspector部分を表示 base.OnInspectorGUI(); //targetを変換して対象を取得 parameterCopyH = target as ParameterCopyH; longhairSupporter = parameterCopyH.transform.parent.GetComponent <LonghairSupporter>(); if (GUILayout.Button("DynamicBone設定コピー&ペースト")) { Copy(); } if (GUILayout.Button("停止後ペースト")) { StaticPaste(); } }