Beispiel #1
0
    /// <summary>
    /// InspectorのGUIを更新
    /// </summary>
    public override void OnInspectorGUI()
    {
        //元のInspector部分を表示
        base.OnInspectorGUI();

        //targetを変換して対象を取得
        longhairSupporter = target as LonghairSupporter;

        if (GUILayout.Button("DynamicBone&Collider生成"))
        {
            DynamicBoneCreate();
        }
    }
Beispiel #2
0
    /// <summary>
    /// InspectorのGUIを更新
    /// </summary>
    public override void OnInspectorGUI()
    {
        //元のInspector部分を表示
        base.OnInspectorGUI();

        //targetを変換して対象を取得
        parameterCopyH    = target as ParameterCopyH;
        longhairSupporter = parameterCopyH.transform.parent.GetComponent <LonghairSupporter>();

        if (GUILayout.Button("DynamicBone設定コピー&ペースト"))
        {
            Copy();
        }
        if (GUILayout.Button("停止後ペースト"))
        {
            StaticPaste();
        }
    }