private void updateMaterialRule(cLootItemRule r, int mat, int w) { LongValKeyLE r1 = new LongValKeyLE(mat, IntValueKey.Material); LongValKeyGE r2 = new LongValKeyGE(mat, IntValueKey.Material); DoubleValKeyGE r3 = new DoubleValKeyGE(Convert.ToDouble(w), DoubleValueKey.SalvageWorkmanship); r.IntRules = new List <iLootRule>(new iLootRule[] { r1, r2, r3 }); }
private void updateMaterialRule(cLootItemRule r, int mat, int w) { LongValKeyLE r1 = new LongValKeyLE(mat, IntValueKey.Material); LongValKeyGE r2 = new LongValKeyGE(mat, IntValueKey.Material); DoubleValKeyGE r3 = new DoubleValKeyGE(Convert.ToDouble(w), DoubleValueKey.SalvageWorkmanship); r.IntRules = new List<iLootRule>(new iLootRule[] { r1, r2, r3 }); }