Esempio n. 1
0
    /// <summary>
    /// Update the choices popup
    /// </summary>
    private void updateChoicesPopup()
    {
        LogicStep currLogicStep = logicSteps[currStep];

        string[] choices = currLogicStep.GetChoices();

        ChoicePopup.SetActive(true);
        for (int i = 0; i < Choices.Length; i++)
        {
            Choices[i].gameObject.SetActive(true);
            if (i >= choices.Length)
            {
                // if there are less choices than there are buttons for choices
                Choices[i].gameObject.SetActive(false);
            }
            else
            {
                Choices[i].text = choices[i];
            }
        }

        EventSystem.current.SetSelectedGameObject(null);
        EventSystem.current.SetSelectedGameObject(Choices[0].gameObject);
    }
Esempio n. 2
0
 /// <summary>
 /// Determine if the step is selecting multiple choice
 /// </summary>
 /// <param name="logicStep">Step of the Logic System</param>
 /// <returns>True if is selecting multiple choice, false otherwise</returns>
 public static bool IsMultipleChoice(LogicStep logicStep)
 {
     return(logicStep.GetChoices().Length > 0);
 }