static int SwitchHeros(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Logic.Character.Controller.PlayerController obj = (Logic.Character.Controller.PlayerController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.PlayerController)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); Logic.Character.HeroEntity arg1 = (Logic.Character.HeroEntity)ToLua.CheckUnityObject(L, 3, typeof(Logic.Character.HeroEntity)); obj.SwitchHeros(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }