static int CreateAeon(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Logic.Character.Controller.PlayerController obj = (Logic.Character.Controller.PlayerController)ToLua.CheckObject(L, 1, typeof(Logic.Character.Controller.PlayerController)); Logic.Character.CharacterEntity arg0 = (Logic.Character.CharacterEntity)ToLua.CheckUnityObject(L, 2, typeof(Logic.Character.CharacterEntity)); Logic.Character.HeroEntity o = obj.CreateAeon(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }