public override void DoHandle(int messageType, ClearSceneMessage messageBody)
 {
     foreach (var entity in _clientEffectContext.GetEntities())
     {
         entity.isFlagDestroy = true;
     }
     foreach (var entity in _throwingContext.GetEntities())
     {
         entity.isFlagDestroy = true;
     }
     LocalObjectGenerator.Dispose(true);
 }
Esempio n. 2
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 public static void Dispose()
 {
     LocalObjectGenerator.Dispose();
 }