private void Start() { floorManagement = FindObjectOfType <FloorManagement>(); lineRenderer = GetComponent <LineRenderer>(); lineRenderer.positionCount = 2; pointsOfLine[0] = transform.position; pointsOfLine[1] = transform.position; lineRenderer.SetPositions(pointsOfLine); foreach (FloorControl f in floorManagement.floorControls) { if (f.transform.position == transform.position) { f.occupied = true;; } } }
void Awake() { showEnemyStats = FindObjectOfType <ShowEnemyStats>(); panelDisplayEnemy = showEnemyStats.gameObject; floorManagement = FindObjectOfType <FloorManagement>(); }