private void MakeZombie() { if (null != localController) { localController.CancelCannon(); } if (null != localController) { localController.CancelTrain(); } int[] usables = new int[1]; if (null != me) { EquipCoordinator component = me.GetComponent <EquipCoordinator>(); if (null != component) { component.ResetWeaponOnly(usables); } if (null != localController) { localController.Infect(); } } }